

- #Unwrap 3d simgeom how to#
- #Unwrap 3d simgeom manual#
- #Unwrap 3d simgeom skin#
- #Unwrap 3d simgeom full#
#Unwrap 3d simgeom how to#
It has been confirmed that the shopbot indexer has very little or poor documentation on how to use it and to do 3d wrapping and this is why he asked and joined my server, his work speaks for itself and he will be missed.Īs for what version of Artcam do I use depends on whose shop I am in at the time, I deal with over a dozen company’s who call me and ask for help, the book is not all that great and has not been updated in years and the resellers all same the same thing Take more training so that is where I come in to save them a few bucks, I have been playing with Artcam since version 4 until someone upgrades and then play with that and in time you become good at it, I guess no one wants to take the 2 plus years to learn it and with 10 years under my belt and I am a quick answer to there questions, all my time learning it was in there shops and many shops have there dongle locked up because of the cost to replace it if stolen or is they loose it taking it home with them, Artcam should think about having there software dongle free. When Gene Marshal asked me about indexing and wrapping models I was glad to explain what I knew because he was a member and a good friend and he was the only one that had any interest on indexing. If you have the slicer that’s all you need. If you do not find it there then that means no one wishes to share it or post it or does not know how to do it. Some complex shapes are very difficult to unwrap accurately, and in some cases will not unwrap in ArtCAM to your satisfaction.īrady I too am very busy helping the thousands of members on my server and it would not be a good idea for me to post the pictures or the video of the method since you are making a training video for sale, if you own Artcam and pay the 1,200.00 maintenance fee every year then you might want to ask Artcam how it is done or ask in the Artcam forum or your reseller, or see if it is on the advantage site. This makes editing them difficult depending on the shape - particularly files that are not symmetrical. This is a ball & claw foot being unwrapped in Pro:Īs I said earlier in this thread, things do not always unwrap in the way you expect them do.
#Unwrap 3d simgeom manual#
You'll notice, that the distortions shown in the manual example below, aren't too far off what I showed above. The point of origin MUST be in the center of the model if your intention is to correctly unwrap the model. This is the problem that I have with your posted ArtCAM forum link.

The thing that most people screw up is not correctly setting the center of the model to be the center pixel. You can also pull it down from the net if you are an ArtCAM Advantage member. Here's a couple of shots from ArtCAM's own Rotary Machining Manual, which you should have no problem obtaining from your ArtCAM reseller.
#Unwrap 3d simgeom skin#
Or, just send me the file and I'll see what I can do.Īsk around.I've been doin' this stuff for a while - no need for me to save any skin If you post a pic of the model you want to unwrap, I can make suggestions. I have described exactly how to do this at least once before, so use Google to search the forum regarding this. If you have an indexer and a SB probe, then you can have the indexer unwrap the rotary relief for you. The price of the system isn't cheap, but it lets you actually 'feel' the relief on the screen. This allows me to edit laser scanned rotary files and sculpt them all the way around, even with difficult or complex shapes.
#Unwrap 3d simgeom full#
I personally use the ClayTools System for full rotary-type reliefs. Things get increasingly complex when you start talking about 'Full 3D' or rotary type work.

As you can see from the example above, editing the relief is not straight forward. Editing a full 3D model using sculpting-type tools is even more of a challenge. Unwrapping full 3D models can be tricky depending on the model and overall shape. This is the exact same 3D model unwrapped in ArtCAM in 'flattened relief' form:
